
 /**
 * PS Move API - An interface for the PS Move Motion Controller
 * Copyright (c) 2012 Thomas Perl <m@thp.io>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 **/


#include <QtGui>

#include "orientation.h"
#include "view.h"

#include <GL/glut.h>

int main(int argc, char **argv)
{
    glutInit(&argc, argv);

    QApplication app(argc, argv);

    View view;
    Orientation orientation;

    QObject::connect(&orientation, SIGNAL(updateQuaternion(QQuaternion)),
            &view, SLOT(updateQuaternion(QQuaternion)));

    QObject::connect(&orientation, SIGNAL(updateAccelerometer(QVector3D)),
            &view, SLOT(updateAccelerometer(QVector3D)));

    QObject::connect(&orientation, SIGNAL(updateButtons(int,int)),
            &view, SLOT(updateButtons(int,int)));

    view.show();
    orientation.start();

    return app.exec();
}

